HOMER LEARN AND GROW : 2020 : I am currently the VP of Children's Content at HOMER--a learning system for kids 2-8 and a subscription app. I rebuilt the CC team and helped launch the new Math section of the app in my first year.

At HOMER I oversaw development of "Sumville"--a new IP and set of characters for Math educational games for kids 3-6.

Sesame Street Yourself : 2019 : At Two Moos, I was the Creative Executive Producer working with clients such as Nickelodeon, Sesame Street, and WGBH (Arthur). With Weyo, we built an AR experience for kids allowing them to "become" their favorite Muppet friends.


SESAME STREET FAMILY PLAY : 2013 : When I saw that innovative game studio Hide and Seek was kickstarting their Tiny Games app, I reached out to them to propose teaming up with Sesame on a kids' version. Together we created an app that fosters intergenerational play in the real world, serving up just the right game for any family situation. It is innovative on many levels: the business model behind it, the emphasis on playing together in the moment, and the subtle way of connecting games with curriculum through hashtags. Here is a blog post I wrote about the development process, which was quick, nimble and really fun.

ELMO CALLS : 2011 : Working with IDEO we created this smash-hit app that simulates Facetime chats with Elmo, gave parents tools to schedule specific calls like "potty time," and repurposed hours of audio calls we had in the archives. Over 100,00,000 Elmo calls have been made! I was Design Lead, Head Writer and Director for Sesame on this collaboration.

ELMO LOVES ABCs : 2010 : This project started with the proverbial "napkin." I was asked to think about the new "big iPhone" coming out, and my crude sketch captured the original vision for Elmo Loves ABC's, which has gone on to be one of Sesame's most successful and award-winning apps. The final app design was refined through the iterative process of building and testing--for example, the letters were removed from the bottom of the frame where little wrists rest--but the basic idea was there from the beginning.